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					Class <span>Name.Sivory.Opensea.Game</span>
				</h1>
				
				<div class="intro">
					<p class="description summary">
						OpenSea游戏实例类。它托管着一个游戏集成环境，保证游戏各部件的协同工作。游戏的主循环在此托管，另外，它还负责游戏不同界面间的切换。
					</p>
						
					
						<ul class="summary">
							
								<li>Version 0</li>
							
							
							
								<li>Defined in: <a href="../symbols/src/src_Game.class.js.html">Game.class.js</a></li>
							
							
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				<section>
					<div class="props">
						<table class="summaryTable" cellspacing="0" summary="A summary of the constructor documented in the class Name.Sivory.Opensea.Game.">
							<caption class="sectionTitle">Class Summary</caption>
							<thead>
								<tr>
									<th scope="col">Constructor Attributes</th>
									<th scope="col">Constructor Name and Description</th>
								</tr>
							</thead>
							<tbody>
								<tr>
									<td class="attributes">&nbsp;</td>
									<td class="nameDescription" >
										<div class="fixedFont">
											<b><a href="../symbols/Name.Sivory.Opensea.Game.html#constructor">Name.Sivory.Opensea.Game</a></b>(config)
										</div>
										<div class="description"></div>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
				</section>
			
			
			
				
				<section>
					
						<nav>
							<div class="props">
								<table class="summaryTable" cellspacing="0" summary="A summary of the fields documented in the class Name.Sivory.Opensea.Game.">
									<caption class="sectionTitle">Field Summary</caption>
									
									<thead>
										<tr>
											<th scope="col">Field Attributes</th>
											<th scope="col">Field Name and Description</th>
										</tr>
									</thead>
									
									<tbody>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#config">config</a></b>
													</div>
													<div class="description">游戏内核配置对象</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#control">control</a></b>
													</div>
													<div class="description">游戏控制器</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#debugDataL">debugDataL</a></b>
													</div>
													<div class="description">游戏调试信息，将显示在界面左上角</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#debugDataR">debugDataR</a></b>
													</div>
													<div class="description">游戏调试信息，将显示在界面右上角</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#frameCount">frameCount</a></b>
													</div>
													<div class="description">游戏帧计数器</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#loader">loader</a></b>
													</div>
													<div class="description">游戏加载数据的画面</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&lt;private&gt; &nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#readyList">readyList</a></b>
													</div>
													<div class="description">内核运行前需要准备好的模块source 游戏源模块canvas 游戏渲染模块start 用户启动模块</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#resource">resource</a></b>
													</div>
													<div class="description">游戏实例的资源管理器</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#source">source</a></b>
													</div>
													<div class="description">游戏实例的源管理器</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#stage">stage</a></b>
													</div>
													<div class="description">游戏渲染器</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#status">status</a></b>
													</div>
													<div class="description">游戏状态机</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#studio">studio</a></b>
													</div>
													<div class="description">游戏音效管理器</div>
												</td>
											</tr>
										
											<tr>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont">
													<b><a href="../symbols/Name.Sivory.Opensea.Game.html#V">V</a></b>
													</div>
													<div class="description">获取游戏内核版本</div>
												</td>
											</tr>
										
									</tbody>
								</table>
							</div>
						</nav>
					
					
					
				</section>
			
	<!--
	#### METHODS SUMMARY
	-->
			
				<section>
					
					
					<div class="props">
						<h2 class="sectionTitle">Method Summary</h2>
						
						
							<nav>
								<table class="summaryTable" id="MethodsList" cellspacing="0" summary="A summary of the methods documented in the class Name.Sivory.Opensea.Game.">
									<thead>
										<tr>
											<th scope="col">Method Attributes</th>
											<th scope="col">Method Name and Description</th>
										</tr>
									</thead>
									
									<tbody>
										
										
											<tr
												 class='item0'
											>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont"><b><a href="../symbols/Name.Sivory.Opensea.Game.html#changeInterface">changeInterface</a></b>(id, type, cbgm)
													</div>
													<div class="description">切换界面的方法。当游戏需要进行界面切换时，调用此方法。</div>
												</td>
											</tr>
										
											<tr
												 class='item1'
											>
												<td class="attributes">&lt;private&gt; &nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont"><b><a href="../symbols/Name.Sivory.Opensea.Game.html#checkAgent">checkAgent</a></b>()
													</div>
													<div class="description">检测浏览器的类型</div>
												</td>
											</tr>
										
											<tr
												 class='item2'
											>
												<td class="attributes">&lt;private&gt; &nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont"><b><a href="../symbols/Name.Sivory.Opensea.Game.html#init">init</a></b>(config)
													</div>
													<div class="description">游戏内核初始化</div>
												</td>
											</tr>
										
											<tr
												 class='item3'
											>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont"><b><a href="../symbols/Name.Sivory.Opensea.Game.html#ready">ready</a></b>(key)
													</div>
													<div class="description">当游戏中的某个模块准备好时，调用此函数告知内核相应模块已准备好。</div>
												</td>
											</tr>
										
											<tr
												 class='item4'
											>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont"><b><a href="../symbols/Name.Sivory.Opensea.Game.html#start">start</a></b>()
													</div>
													<div class="description">启动游戏</div>
												</td>
											</tr>
										
											<tr
												 class='item5'
											>
												<td class="attributes">&nbsp;</td>
												<td class="nameDescription">
													<div class="fixedFont"><b><a href="../symbols/Name.Sivory.Opensea.Game.html#version">version</a></b>()
													</div>
													<div class="description"></div>
												</td>
											</tr>
										
									</tbody>
								</table>
							</nav>
						
					
						
					</div>
				</section>
			
			
	<!--
	#### EVENTS SUMMARY
	-->
			
	<!--
	#### CONSTRUCTOR DETAILS
	-->
			
				<section>
					<div class="details props">
						<div class="innerProps">
							<h2 class="sectionTitle" id="constructor">
								Class Detail
							</h2>
							
							<div class="fixedFont">
								<b>Name.Sivory.Opensea.Game</b>(config)
							</div>
							
							<div class="description">
								
								<br /><i>Author: </i><a href="http://sivory.my.phpcloud.com">sivory</a>.
							</div>
							
							
						
							
								<dl class="detailList params">
									<dt class="heading">Parameters:</dt>
									
										<dt>
											<span class="light fixedFont">{Name.Sivory.Opensea.Config}</span>  <b>config</b>
											
										</dt>
										<dd>游戏实例配置参数对象，参见Name.Sivory.Opensea.Config</dd>
									
								</dl>
							
							
							
						</div>
					</div>
				</section>
			
	<!--
	#### FIELD DETAILS
	-->
			
				<section>
					<div class="details props">
						<div class="innerProps">
							<h2 class="sectionTitle">
								Field Detail
							</h2>
							
							
								<div class="fixedFont heading" id="config">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Name.Sivory.Opensea.Config}</span>
									
									<b>config</b>							
								</div>
								
								<div class="description">
									游戏内核配置对象
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="control">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Name.Sivory.Opensea.Control}</span>
									
									<b>control</b>							
								</div>
								
								<div class="description">
									游戏控制器
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="debugDataL">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Name.Sivory.Opensea.HashTable}</span>
									
									<b>debugDataL</b>							
								</div>
								
								<div class="description">
									游戏调试信息，将显示在界面左上角
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="debugDataR">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Name.Sivory.Opensea.HashTable}</span>
									
									<b>debugDataR</b>							
								</div>
								
								<div class="description">
									游戏调试信息，将显示在界面右上角
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="frameCount">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Number}</span>
									
									<b>frameCount</b>							
								</div>
								
								<div class="description">
									游戏帧计数器
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="loader">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Name.Sivory.Opensea.Loader}</span>
									
									<b>loader</b>							
								</div>
								
								<div class="description">
									游戏加载数据的画面
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="readyList">
									<span class='lighter'>
									&lt;private&gt; 
									</span>
									
									
									
									<b>readyList</b>							
								</div>
								
								<div class="description">
									内核运行前需要准备好的模块source 游戏源模块canvas 游戏渲染模块start 用户启动模块
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="resource">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Name.Sivory.Opensea.Resource}</span>
									
									<b>resource</b>							
								</div>
								
								<div class="description">
									游戏实例的资源管理器
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="source">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Name.Sivory.Opensea.Source}</span>
									
									<b>source</b>							
								</div>
								
								<div class="description">
									游戏实例的源管理器
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="stage">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Name.Sivory.Opensea.Stage}</span>
									
									<b>stage</b>							
								</div>
								
								<div class="description">
									游戏渲染器
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="status">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Name.Sivory.Opensea.Status}</span>
									
									<b>status</b>							
								</div>
								
								<div class="description">
									游戏状态机
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="studio">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{Name.Sivory.Opensea.Studio}</span>
									
									<b>studio</b>							
								</div>
								
								<div class="description">
									游戏音效管理器
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								<div class="hr"></div>
							
								<div class="fixedFont heading" id="V">
									<span class='lighter'>
									
									</span>
									
									<span class="light">{String}</span>
									
									<b>V</b>							
								</div>
								
								<div class="description">
									获取游戏内核版本
									
									
									
								</div>
								
								
									
									<dl class="detailList nomargin">
									
										
										
											<dt class="heading">Since:</dt>
											<dd>0</dd>
										
										
										
									</dl>
								
								
								
							
						</div>
					</div>
				</section>
			
	<!--
	#### METHOD DETAILS
	-->		
			
				<section>
					<div class="details props">
						<div class="innerProps">
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								Method Detail
							</h2>
							
							<ul class="methodDetail" id="MethodDetail">
								
								
									<li 
										 class='item0'
									>
										<div class="fixedFont heading" id="changeInterface">
											<span class='lighter'>
											
											</span>
											
											
											
											<b>changeInterface</b>(id, type, cbgm)
										</div>
										
										<div class="description">
											切换界面的方法。当游戏需要进行界面切换时，调用此方法。
											
											
											
											
										</div>
										
										
										
										
											<dl class="detailList params">
												<dt class="heading">Parameters:</dt>
												
													<dt>
														<span class="light fixedFont">{String}</span> <b>id</b>
														
													</dt>
													<dd>界面资源的id，此id需要在游戏源中声明。</dd>
												
													<dt>
														<span class="light fixedFont">{String}</span> <b>type</b>
														
													</dt>
													<dd>界面资源的类型，目前有四个可选值，分别是"scene"，"menu"，"battle"，"load"，前三种分别是三种基本界面类型，load表示读取存档，此时将会加载scene类型的界面（因为保存的时候必然是在场景中进行保存操作的，而战斗中则不能进行保存操作，保存菜单界面也根本没有意义）</dd>
												
													<dt>
														<span class="light fixedFont">{Boolean}</span> <b>cbgm</b>
														
													</dt>
													<dd>是否切换当前的背景音乐</dd>
												
											</dl>
										
										
										
											<dl class="detailList nomargin">
											
												
												
												
													<dt class="heading">Since:</dt>
													<dd>0</dd>
												
												
												
												
												
												
												
												
												
											
											</dl>
										
										<div class="hr"></div>
									</li>
								
									<li 
										 class='item1'
									>
										<div class="fixedFont heading" id="checkAgent">
											<span class='lighter'>
											&lt;private&gt; 
											</span>
											
											
											
											<b>checkAgent</b>()
										</div>
										
										<div class="description">
											检测浏览器的类型
											
											
											
											
										</div>
										
										
										
										
										
										
											<dl class="detailList nomargin">
											
												
												
												
													<dt class="heading">Since:</dt>
													<dd>0</dd>
												
												
												
												
												
												
												
												
												
											
											</dl>
										
										<div class="hr"></div>
									</li>
								
									<li 
										 class='item2'
									>
										<div class="fixedFont heading" id="init">
											<span class='lighter'>
											&lt;private&gt; 
											</span>
											
											
											
											<b>init</b>(config)
										</div>
										
										<div class="description">
											游戏内核初始化
											
											
											
											
										</div>
										
										
										
										
											<dl class="detailList params">
												<dt class="heading">Parameters:</dt>
												
													<dt>
														<b>config</b>
														
													</dt>
													<dd></dd>
												
											</dl>
										
										
										
											<dl class="detailList nomargin">
											
												
												
												
													<dt class="heading">Since:</dt>
													<dd>0</dd>
												
												
												
												
												
												
												
												
												
											
											</dl>
										
										<div class="hr"></div>
									</li>
								
									<li 
										 class='item3'
									>
										<div class="fixedFont heading" id="ready">
											<span class='lighter'>
											
											</span>
											
											
											
											<b>ready</b>(key)
										</div>
										
										<div class="description">
											当游戏中的某个模块准备好时，调用此函数告知内核相应模块已准备好。
											
											
											
											
										</div>
										
										
										
										
											<dl class="detailList params">
												<dt class="heading">Parameters:</dt>
												
													<dt>
														<span class="light fixedFont">{String}</span> <b>key</b>
														
													</dt>
													<dd>已准备好的模块的名称</dd>
												
											</dl>
										
										
										
											<dl class="detailList nomargin">
											
												
												
												
													<dt class="heading">Since:</dt>
													<dd>0</dd>
												
												
												
												
												
												
												
												
												
											
											</dl>
										
										<div class="hr"></div>
									</li>
								
									<li 
										 class='item4'
									>
										<div class="fixedFont heading" id="start">
											<span class='lighter'>
											
											</span>
											
											
											
											<b>start</b>()
										</div>
										
										<div class="description">
											启动游戏
											
											
											
											
										</div>
										
										
										
										
										
										
											<dl class="detailList nomargin">
											
												
												
												
													<dt class="heading">Since:</dt>
													<dd>0</dd>
												
												
												
												
												
												
												
												
												
											
											</dl>
										
										<div class="hr"></div>
									</li>
								
									<li 
										 class='item5'
									>
										<div class="fixedFont heading" id="version">
											<span class='lighter'>
											
											</span>
											
											
											
											<b>version</b>()
										</div>
										
										<div class="description">
											
											
											
											
											
										</div>
										
										
										
										
										
										
										
									</li>
								
							</ul>
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